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Terrain Generator FAQ - NemPosted: May 26th, 2003 - 11:34:58 pm
Q.

When I launch Terrain Generator I get the following error message:
"The application failed to initialize properly (0xc0000135). Click ok to terminate the application."

A.

Terrain Generator is written in C# .NET and such as requires the .NET runtimes to run. See the downloads page for more information.

 
Q.

When I launch Terrain Generator I get the following error message:
"A required .DLL file, MSCOREE.DLL, was not found."

A.

Terrain Generator is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads page for more information.

 
Q.

Can I use Terrain Generator in a commercial project?

A.

Terrain Generator is freeware and any content created by it is the sole property of the creator. As such any content created by TG may be distributed for both commercial and non-commercial purposes at the creators will. The only restriction as stated (I hope) in TG's readme is that the software itself my not be redistributed commercially or used to promote the distribution of a commercial product. (i.e. You can package it on a CD and then sell that CD.)

 
Q.

How do I load textures into TG?

A.

From the Tools menu select Options and navigate to the Packages tab. The Add Package button can be used to load Half-Life WAD3 texture packages and the Add Folder can be used to load .bmp, .jpg, .tga and .wal textures from a folder on your hard drive. You must first start a terrain before you can access the tools menu.

 
Q.

How can I move the camera in the 3D view?

A.

To rotate the camera press and hold your right mouse button in the 3D view and move it around. To position the camera use your arrow or WASD keys.

Ask a question...

Modified: Oct 12th, 2003 - 4:32:02 pm[ 71449 Views ]

[ 1 2 ]

1. gyrichjamesModified: Jun 8th, 2003 - 6:00:48 pm

free

hi, wanted to know u guys policy on users making commercial use of Terrain Generator, i.e. making a game with it to sell to the public? thanx a lot

2. NemModified: Aug 6th, 2006 - 6:33:44 pm
The program is freeware and any content created by it is the sole property of the creator. As such any content created by TG may be distributed for both commercial and non-commercial purposes at the creators will. The only restriction as stated (I hope) in TG's readme is that the software itself my not be redistributed commercially or used to promote the distribution of a commercial product. (i.e. You can package it on a CD and then sell that CD.)

Of course, I am always happy to hear about products created by TG (commercial or otherwise) and if you've created something you wish to share with TG's user base, drop me a line.

chillin

3. Dragoon_Posted: Jun 9th, 2003 - 4:51:44 am

ok... i've read the readme file and this error pops up: "Runtime Error '429' ActiveX Component can't create Object." i have directX 9.0 so thats not the problem. my screen is at 16 bit. what should I do ?

4. NemModified: Aug 6th, 2006 - 6:34:24 pm
This error typically means that TG is trying to use something that your video card's drivers do not support (even though you have a sufficient version of DirectX). So try upgrading your video card's drivers.

5. jackPosted: Jul 9th, 2003 - 12:27:43 pm

i cant seem to add wads to the tg

6. NemPosted: Jul 9th, 2003 - 3:04:10 pm

As in it crashes or you just can't figure out how?

7. jackPosted: Jul 10th, 2003 - 11:36:14 am

as in i cant figure out how

i added a wad to the wads folder but still nothign


also, when i try to save it (untextured) it gives me and error and i cant open the rmf,.map, or .tgm...i used the proportions u used in your cliffs tut

8. sweet_aliModified: Jul 29th, 2003 - 5:30:31 pm

Can Any one solve my problem?

TG can be used in xp by administer but not by power users.

how can i use it by power user.

Thanks


reply me at :::::

alishaheen_babu@hotmail.com

9. NemPosted: Jul 29th, 2003 - 6:00:07 pm

I think it might be a problem with your security settings, Go to your Control Panel, then Administrative Tools, then Microsoft .NET Framework 1.1 Configuration to change them.

10. sweet_aliPosted: Jul 31st, 2003 - 3:36:55 am

Terrain Generator creates " map" files.
In which softwares it can be imported.

11. sweet_aliPosted: Jul 31st, 2003 - 3:41:34 am

Now, I've downloaded terrian generator 3.0 beta when i run it .the messeage is displayed.



"the application failed to initialize properly (0xc0000135).click ok to terminate."

12. NemPosted: Jul 31st, 2003 - 11:05:28 pm

You have the .NET framework installed right?

13. GeezusPosted: Aug 3rd, 2003 - 1:04:18 am

FYI: Tabbing from Iterations takes you to MAX Radius, then MAX Height in Circle Algorithms options, thought you might wanna know.

14. NemPosted: Aug 3rd, 2003 - 9:57:57 pm

Thnx for pointing that out...

happy

15. hugo786Posted: Aug 8th, 2003 - 12:00:50 am

Like Jack, i cant add textures. Maybe i'm just stupid... Here's what happens:
on the left, there are no selections under wad file, texture, or recent textures.
I copied some wad files to the config/wads folder and still nothing.
What do i do?

16. NemPosted: Aug 8th, 2003 - 10:33:23 am

Are these Half-Life .wad files?

What happens when you try to load a folder with textures in it?

17. hugo786Posted: Aug 8th, 2003 - 8:48:10 pm

yes, they are hl wad files. The more i played around with it, i realized that i can load almost all the textures i have, but halflife.wad locks up tg and windows says tg isnt responding. So i guess im fine since i can get most textures, but if you know why i cant load halflife.wad that would help.

When i load a whole folder (say the valve folder), it doesnt load the wad files, it only loads bitmap files (like all the files in gfx/shell).

And lastly, i was wondering if there is a limit as to how many wad files i should have loaded at once?

Thx for all your help

18. NemPosted: Aug 9th, 2003 - 12:34:42 pm

TG wasn't really designed to handle the halflife.wad (as it’s a massive 36 megs of tex data). It can load it; it just takes a fair bit of time. The maximum number of WAD files TG can handle is 255.

Loading a folder doesn’t load texture packages, it loads images (.bmp, .jpg, .tga and .wal are currently supported).

You can speed up loading of large .wad files be extracting their textures to a folder. (wad2bmp can handle this quite well).

lazy

19. RoBiLPosted: Aug 9th, 2003 - 3:57:54 pm

Hey everyone... whenever I try to run Terrian Generator (from desktop short cut or the .exe) an application error window pops up saying "The application failed to intilize properly (0xc0000135). Click ok to terminate the application." I've tried reinstalling it in different places but it still doesn't work. I don't get it... Valve Hammer editor works fine on my box but I wish I could use this awsome prog. Hope you can help me ~RoBiL shrug

20. NemPosted: Aug 9th, 2003 - 4:53:00 pm

Updated the FAQ with the answer.

21. AnotherHellPosted: Sep 14th, 2003 - 10:12:29 pm

you say halflife wads arenet really designed for tg, what are good wad formats to use?

im using wally's wad editor for my wads, not sure if your familiar with it, but it allows me to create diffent types. Im fairly new to this wad business so that bit of code you have about tg wads somwhere on this site, i dont undersand where to use it hehe.

love your editor btw, just what i was looking for, ty for taking the time to make it :D

22. NemPosted: Sep 15th, 2003 - 9:47:13 am

TG was designed to handle WAD3 texture packages (Half-Life’s format) it just doesn’t handle large .wad files very efficiently (.wads with more than one or two hundred textures).

The code for the .wdl (WAD Directory Listing) files is optional and is designed simply to create a directory structure from which you can sort the contents of the .wad file in TG’s texture browser. Because it takes a long time to load and draw a few hundred textures (should a .wad file contain that many) the .wdl can be used to speed that up as it only needs to load and draw a portion of the textures at any one time.

If your not a HL developer it may just be easier to leave your textures in a folder on your hard drive and like to them in TG like that.

23. CyKo ToloPosted: Oct 6th, 2003 - 4:41:21 am

My Tools/Textures option is greyed out, i must be blind of something, cuz i know its a small thing fix, but how do i do it.

24. CyKo ToloPosted: Oct 6th, 2003 - 4:04:01 pm

Let me develop that, i cant load wads, nor select any

25. NemPosted: Oct 6th, 2003 - 9:32:28 pm

You need to first start a level before you can access the Tools->Options menu and load a .wad file.

26. Dark_shadowPosted: Oct 12th, 2003 - 7:24:19 am

Hi
I cant figure out how to get the wads loaded in Terrain generator. I try'd everything but just cant get the texures into the editor and my terrain just stays white. I cant select anything from the texure at tools either

27. NemPosted: Oct 12th, 2003 - 11:00:32 am

Can you describe to me in detail what you are doing? It’s kind of hard for me to guess what’s wrong through a general ‘it doesn’t work’ statement.

Also, what type of WAD is it? TG only supports Half-Life WAD3 texture packages.

28. Dark_shadowPosted: Oct 12th, 2003 - 1:05:29 pm

Well ok. Dont know how to describe it real good but i just try'd to go to the tools/texures options but there i cant select anything of those options. When i click on browse (to search for the texures in an wad) there dont appear any texures in the window. Do i need to load them in the program somehow? I use the normal hl wads from the game. Where can i get the wad3 texure packages then? Or do i need to make them myself?

29. NemPosted: Oct 12th, 2003 - 4:33:57 pm

All Half-Life WADs are really WAD3 files. I've updated the FAQ with the answer.

miam

30. JPPosted: Oct 31st, 2003 - 9:20:42 am

when i try to open a new terrain in TG
(version 3 BETA) it says
object reference not set to an instance

if i click detail i get this:

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at TG.Engine.GL.glDrawElements(UInt32 mode, Int32 count, UInt32 type, Void* indices)
at TG.Engine.clsEngine.RenderTerrain()
at TG.Engine.clsEngine.EnterRenderLoop()
at TG.Forms.frmTerraGen.NewFile()
at TG.Forms.frmTerraGen.cmdNew_Click(Object sender, EventArgs e)
at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
at System.Windows.Forms.MenuItemData.Execute()
at System.Windows.Forms.Command.Invoke()
at System.Windows.Forms.Control.WmCommand(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
TerrainGenerator
Assembly Version: 3.0.0.0
Win32 Version: 3.0.0.0
CodeBase: file:///C:/Jasper/Tgen/TerrainGenerator.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
nativegl
Assembly Version: 1.0.1269.28812
Win32 Version:
CodeBase: file:///C:/Jasper/Tgen/nativegl.dll
----------------------------------------

i hope you can help me (all the older versions work fine but they work different i can't do the turtotials with it i guess)


31. NemPosted: Nov 1st, 2003 - 6:54:05 pm

Hi, thanks for the report, will look into it.

Can you tell me three things?
1) Which build are you using?
2) What graphics card do you have?
3) What options are you using in the new form?

32. JPPosted: Nov 4th, 2003 - 12:42:15 pm

i don't know much about computers but i use TG 3.00 BETA
i don't know how to find my graphics card
the same as in the turtorial:
48
48
160


33. JPPosted: Nov 4th, 2003 - 12:43:13 pm

i forgot i use winxp professional edition

34. PsychoPosted: Nov 30th, 2003 - 7:01:21 pm

Hey
Im doing the cliff II tutorial, the one about texturing, and it told me to select "textures" and then "Set Texture Layers" out of the "Tools" menu. For some reason, however, when i do this, "Set Texture Layers" is grayed out. What am i doing wrong?

Thanks,
Psycho

35. PsychoPosted: Nov 30th, 2003 - 7:10:05 pm

PS: This may be a little off subject, Nem, but are you from Vancouver Washington or Vancouver British Columbia?

Just Curious

36. NemPosted: Nov 30th, 2003 - 9:14:49 pm

You need to first have some textures loaded. You can do this from the 'Tools' menu in the 'Options' form under the 'Packages' tab.

I'm from Vancouver B.C.

yeahbaby

~Nem

37. PsychoPosted: Dec 1st, 2003 - 11:15:25 pm

Cool, thanks Nem. Can you recommend any good Wads that I should use with the Terrain Generator? I would appreciate it.

38. NemPosted: Dec 3rd, 2003 - 12:49:01 pm

Its hard to find good outdoor textures, but as I remember some of the Day of Defeat wads had pretty good ones. If all else fails there is always the wadfather.

39. pepparoniPosted: Apr 13th, 2004 - 10:18:12 am

when I launch the program I get an fatal error:

CLR error 80004005
the program will now terminate.....


I've installed the .net runtimes.


40. NemPosted: Apr 13th, 2004 - 11:44:39 am

CLR (Common Language Runtime) is the .NET runtime and error 80004005 is the COM (Component Object Model) HRESULT for E_FAIL which is an unspecified error.

I'm guessing you don't ever see a form and if that is the case it probably is a problem with your .NET setup seeing as TG doesn't use any COM objects directly.

41. pepparoniPosted: Apr 13th, 2004 - 1:28:11 pm

I've downloaded the Swedish version of the .net runtime, Is that a problem?
Maybe i should reinstall it...

exhausted

42. NemPosted: Apr 13th, 2004 - 10:56:26 pm

I doubt it is because you have the Swedish version of the runtime and I'm not sure if reinstalling would help. It could be a simple registry thing or it could be a more complicated conflict.

shrug

43. pepparoniPosted: Apr 14th, 2004 - 3:36:30 pm

I've downloaded the english version and i got the same error again. Is it something wrong with the computer? I have Windows XPHome.


44. zooyorkbmxerPosted: Apr 19th, 2004 - 6:19:16 pm

ok.. a little dos window just shows up when i try to run it..
then it closes and nothing happens
and i have.net framework...

45. NemPosted: Apr 21st, 2004 - 2:19:41 pm

Never heard of anyone with that type of problem before. It does sound like a problem with your .NET installation though.

46. PheonixModified: May 1st, 2004 - 12:50:32 pm

Could you make a tutorial on how to make moving objects like a car,a heli,a boat,or something like that?skate

47. NemPosted: May 2nd, 2004 - 10:05:24 am

Um, no. That has nothing to do with TG and I'm sure there are all kinds of tutorials already out there that will show you how.

48. link1991Modified: May 8th, 2004 - 6:55:11 pm

I dont know how to use the terrain I have created in TG in Valve Hammer Editor. It seems when I save the files that they can only be saved as .tgm. I also dont know if I have to use the Batch Compiler to compile the file, I tried but it comes up with many errors (I used Zoners and Mapsters from the specifications menu). In short: I wanna know how to use TG terrain I created, into Valve Hammer Editor. exhausted

49. link1991Posted: May 10th, 2004 - 3:15:31 pm

I figured it out lol

50. link1991Posted: May 10th, 2004 - 3:19:34 pm

but now that I have it in hammer I put in a light a player start and run the map useing hammer and zoners tools example: hlvis. Then the following happens when it compiles:


** Executing...
** Command: Change Directory
** Parameters: C:\Valve\Steam\SteamApps\ubica_696\condition zero


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\map1.map" "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE
** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"

* Could not execute the command:
C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"
* Windows gave the error message:
"The operation completed successfully."

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE
** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"
>> There was a problem compiling the map.
>> Check the file C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE
** Parameters: "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"
>> There was a problem compiling the map.
>> Check the file C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE
** Parameters: -extra "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"

* Could not execute the command:
C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE -extra "C:\Valve\Steam\SteamApps\ubica_696\condition zero\czero\maps\map1"
* Windows gave the error message:
"The operation completed successfully."






After that there is no bsp file.




Help,
Link theforce

51. NemPosted: May 12th, 2004 - 9:25:34 pm

Not the right place to ask those type of questions.

52. darkwolfModified: Aug 2nd, 2004 - 7:47:31 am

whenever i open up TG i get this error message:

unable to load (nativegl.dll)

wht should i do?

53. NemPosted: Aug 2nd, 2004 - 11:39:53 am

Do you have the nativegl.dll in the same directory as TG's executable?

54. darkwolfPosted: Aug 3rd, 2004 - 5:02:25 am

wheres the TG's executable?(sry im a noob at this stuff)

55. TimmyPosted: Aug 3rd, 2004 - 12:58:30 pm

Hi,
I'm trying to use the terrain i've created in my own game (i'm just an amateur, it's for my uni course). But i i'd like convert the map (textures and all) into either a DirectX .x file or a 3D Studio Max .3ds File.

Do you know a way i could go around this? By exporting to any one of the available formats and then perhaps converting to the format i need? Or do you have any advice on any other porgrams i could use to do this?

Thanks for the help

P.S great prog btw happy

56. NemPosted: Aug 3rd, 2004 - 2:36:15 pm

DarkWolf:

It is in the folder you installed TG into.

Timmy:

TG can export to a text file which, if you look at it, shouldn't be to hard to import into your program or convert to another file format. A tutorial detailing TG's .tgm file format can also be found here.

57. NoBodyPosted: Aug 8th, 2004 - 12:10:03 pm

other then that you clud export to map then import it to hammer and export it to dxf and import it to 3dsmax but this wóuld loos the texture information. then thers
or you could try milkshape witch is able to converte many formats.
including dx and 3ds
http://www.swissquake.ch/chumbalum-soft/ms3d/index.html

58. timrbPosted: Sep 11th, 2004 - 9:52:30 pm

Hi. I'm using version 3.0. It seems that TG will only generate altitudes in multiples of 256, even with smoothing on, resulting in a very blocky looking terrain (somewhat reminiscent of SimCity 2000). Is there some setting I can change to fix that? Is it supposed to be that way? Is it a bug? I'd appreciate the help...

59. NemPosted: Sep 11th, 2004 - 10:18:00 pm

From the Terrain menu select Snap To Grid then select a grid you want to use. You can disable snapping from there too.

60. timmoPosted: Oct 29th, 2004 - 2:09:16 am

Hi Nem, I am afraid I too have problems with the Wads loading. I created a new terrain went to Packages and tried to load halflife.wad. It crashed.It created a temp folder in TG. Then I tried to navigate to TG-config-wads but it does not display anything in the folder to load. Your help appreciated .halloween

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