HLLib is a package library for Half-Life that abstracts several package formats and provides a simple interface for all of them. HLLib is written in native C++ but exposes both a C and C++ interface which can be used in any C or C++ application (additional languages may also use the library with standard C imports). HLLib works natively in both Windows (x86 and x64) and Linux. BSP, GCF, NCF, PAK, VPK, WAD, XZP and uncompressed ZIP package formats are supported.
HLLib is an open source library licensed under the LGPL. It comes with the source code and binaries necessary to use it. An example application called HLExtract, which is licensed under the GPL, is also included. HLExtract is a command line utility written in C that can load all HLLib supported packages and extract multiple items from them while maintaining their directory structure. Also included is a C# HLExtract port called HLExtract.Net.
Download from Web Archive: Download from unofficial Github mirror: GridMount:A MacFUSE file system handler called GridMount is available for those looking to run HLLib on a Mac.
Java Wrapper:A Java wrapper is available for those looking to use HLLib in Java. It can be found on SourceForge.
Revision History:v2.4.6
- Modified VPF file support to handle the removal of a null terminator from the end of the directory.
- Added support for new SGA file format (v6).
- Added support for new SGA file format (v7).
- Fixed support for VPK file format (v1).
- Added support for new VPK file format (v2).
- Added SGA file support.
- Added ZIP deflate support.
- Fixed crash when opening VBSP files with no pak file lump.
- Fixed crash in CProcStream.
- Fixed VPK signature check.
- Workaround for crash in .Net wrapper.
- Added support for GCF files larger than 4 GB.
- Added support for x64.
- Added Visual Studio 2010 solution.
- Added Visual Studio 2008 solution..
- Removed Visual Studio 2003 solution.
- Added support for packages larger than 4 GB.
- Added support for new VBSP file format.
- Added support for new VPK file format.
- Added VPK file validation.
- Fixed crash when closing VPK files.
- Added VPK file support.
- Added VBSP .lmp support.
- Fixed support for files over 2 GB.
- Added Last Version Played attribute to NCF file.
- Fixed change to directory entry folder terminator.
- Added Last Version Played attribute to GCF file.
- Improved GCF version check.
- Fixed fragmentation header checksum after defragment.
- Added different search string comparisons.
- Added Visual Studio 2005 solution.
- Improved package type tests.
- Added generic write support to mapping interface.
- Added no recurse option to FindFirst()/FindNext().
- Improved package item attribute consistency.
- Fixed GCC visibility support.
- Fixed unnecessary GCF bounds check.
- Fixed BSP unused lump check.
- Added Linux support.
- Fixed near infinite find next recursion.
- Fixed bug in GCF file defragmentation progress.
- Added NCF file support.
- Added GCF file defragmentation.
- Added fragmentation property to GCF files.
- Added Dark Messiah VBSP support.
- Fixed hlPackageCreateStream() bug.
- Fixed CMapping::GetTotalMemoryUsed() calculation.
- Fixed PAK file path parsing.
- Improved error messages.
- Improved file mapping performance.
- Added memory tracking.
- Improved view management.
- Fixed memory mapping bug.
- Fixed user data bug in proc reader.
- Fixed WAD file GetImageData() bug.
- Fixed default mapping stream view size.
- Fixed a minor memory leak.
- Rewrote entire library.
- Open packages from anywhere (files, memory, abstract streams).
- Get package and item attributes.
- Stream package data.
- Validate package data.
- Added a C wrapper.
- Improved and optimized package loading code.
- Improved package detection.
- Added XZP file support.
- Added Source engine BSP support.
- Added mipmap level option to CWADFile.
- Improved WAD file support.
- Improved detection of corrupt packages.
- Extended CGCFFile.
- Extended CFileMapping and CPrimitiveFileMapping to allow for volatile access.
- Fixed CPackageUtility::Extract() bug caused by illegal characters.
- Files of size 0 B are now treated as valid files.
- Extended CPackage.
- Extended CMappedPackage.
- Improved error messages for system calls.
- Fixed last error not being set in CMappedPackage::Open().
- Rewrote mapping code to be more flexible.
- Packages located on disk or in memory can now be loaded.
- Optimized file mapping.
- Fixed CPackage::Root bug.
- Fixed CGCFFile::GetFileSizeOnDisk() bug.
- Fixed CPackage memory leak.
- Fixed CMappedPackage initialization bug.
- Fixed CMappedPackage deinitialization bug.
- Changed CDirectoryItem::Parent to a CDirectoryFolder.
- Extended CWADFile.
- Added CBSPFile which acts like CWADFile on a BSP's textures.
- Extended CWADFile.
- Changed GetFileSizeEx() to GetFileSize() (Not all versions of Windows supported the former).
- Extended CPackage.
- Extended CGCFFile.
- Converted from bool to BOOL.
- HLLib now used by GCFScape.
- Added callback functionality to CPackageUtility::Extract().
- Extended CGCFFile.
- Minor bug fixes.
- Original build.
Well, this looks like a pretty spiffy library... but you should create dsw and dsp files for people who are jacked with VC++6. But I'm not one of them (I have neither--I compile them all by hand using .NET toolkit and lots of microsoft SDK's ).
If I had Visual Studio 6.0 I would have but I don't. That said, there is no reason to need to compile the library (as the binaries are included) unless you want to make changes to it and if a Visual Studio 6.0 user does want to make changes, it is not to hard for them to convert (or recreate) the project files.
Visual Studio 6.0 users might also be interested in the free build of Visual C++ .NET 2005 Express Beta from Microsoft.
// Original class
class CExample
{
public:
CExample()
{
string = 0;
}
~CExample()
{
delete []string;
}
char *GetString()
{
return string;
}
void SetString(const char *newString)
{
delete []string;
string = new char[strlen(newString) + 1];
strcpy(string, newString);
}
private:
char *string;
};
using namespace System::Runtime::InteropServices;
// Wrapper class
__gc class Example
{
public:
System::String *GetString()
{
return new System::String(example.GetString());
}
void SetString(System::String *newString)
{
char *string = (char *)(Marshal::StringToHGlobalAnsi(newString)).ToPointer();
example.SetString(string);
Marshal::FreeHGlobal((System::IntPtr)string);
}
private:
CExample example;
};
However, I will be completing HLLib 2.0 soon which will have a C wrapper which you should be able to directly import into any C# project (in fact almost any project in any language).
Oh thats great :D
Is there anything I can do to fix this?
Oh and all the other GCF's defragged fine.
I created rpm packages for openSuSE 11.1 (and 11.0)
here are repos: http://download.opensuse.org/repositories/home:/etamPL/
I separated this in 3 packages: libhl2, libhl2-devel, HLExtract
I try to use HLLib with MinGW compiler, but I have this error:
C:\...\HLLib.h|740|error: 'HANDLE' does not name a type
Where is normally defined HANDLE ?
EDIT 1: I have added this lines at the begin of HLLib.h, and now HANDLE is ok:
#ifdef _WIN32
# include <windows.h>
#endif
EDIT 2: Now I've several error with linker such as:
undefined reference to `HLLib::CPackage::GetRoot()'
The linker finds HLLib.lib, but the c++ function are unknown (I use directly the c++ class and functions)
EDIT 3: A solution, but it's ugly, it's to include all files from source in my project. It compiles and links correctly :)
============================================
Another problem : in the main.c of HLExtract, it's hl.h that is included (line 20), but it doesn't exist. What is hl.h ?
Thank.
# include "..\lib\HLLib.h"
# ifdef _MSC_VER
# pragma comment(lib, "../../../lib/HLLib.lib")
# endif
#else
# include <hl.h>
#endif
Including Windows.h before HLLib.h should work fine without modifying any HLLib files.
If you aren't using Visual Studio, you should build your own .lib and .dll.
http://github.com/mxcl/homebrew/blob/master/Library/Formula/hllib.rb
It only required a few minor tweaks to the Makefile and HLExtract source, mainly to replace the .so extensions with .dylib and fixing the limits.h include. Would be good if these changes could make it back to your package via some IFDEFS.
Cheers, hlextract is a great tool.
Wrote a script a while back to extract all the required files to build a Synergy Server :-)
This worked great until Valve did the updates for Apple Mac
Now Hlextract will not extract the NEW updated files some of which are maps :-(
d1_eli_01.bsp
d1_town_05.bsp
d2_coast_01.bsp
Thats only a few from Half-life 2
Hope it's something simple. I'm sure there are other Synergy server admins saying OMG what have they done LOL
Thanks in advance
Crowley
PS file will extract using GCFScape 1.8.0 (On Win 7 x64)
The server is Win2003 R2
d1_eli_01.bsp is grey and will not extract on Server 2003 R2
d1_eli_01.bsp is fine and will extract OK on my Win 7 x64 PC
Also tried the HLExtract and the .net version on 2003 R2 and they get the same error message about the file not being complete
Hope you can help. If not I'll have to upload all the files from my Win 7 PC
Cheers
Crowley
and to the thing about the new bsp files etc. I think I've come across the same problem, I guess the lib needs a little update for those... (using the Lib together with wxWidgets to write an GUI based extractor for just extracting content that doesn't come with hldsupdatetool but is required for mods like Synergy or Obsidian Conflict)
It also seems that CDirectoryFolder->FindFirst and FindNext don't work as they should when using only HL_FIND_FOLDER, it doesn't search all folders, only those inside that folder, it only works if I also add the flag HL_FIND_FILES
For the time being i've had to remove 15 maps from the mapcycle to prevent getting an empty server because no one can join.
Thanks in advance
Missing file with the NEW updated maps etc... are now located in :
half-life 2 2007 base content.gcf
Now loaded on our server an working again :-)
In lpPackageTests array (which is used for hlGetPackageTypeFromMemory function) signature for VPK files defined as { 0x34, 0x12, 0x55, 0xaa }, but in Portal 2 pak01_dir.vpk has signature { 0x34, 0x12, 0xaa, 0x55 }.
And it can be opened with no problems. Is it an error in signature definition or both versions are valid?
With Version 2.4.1 of HLLib I have the problem that I get a crash when mounting a AlienSwarm or Portal 2 BSP and calling GetRoot()
Same problem (similar error) applies to GCFScape in latest version.
Also, could you provide a way to give out only the file / folder count that's been downloaded (and in fact is extractable), a simple GetFileCount( hlBool OnlyCompleted = false ) should be enough I guess~
else I really would need to add some extra looping just to archive that :S
I've also got an report from an tester that when I use Extract on an entire folder that it extracts files which show up in GCFScape as gray ( not downloaded ) too, but those are then 0 byte big, maybe this is related to the extract function not checking if it's extractable D:
I've also noticed that the Callbacks are only available in C Code, so I can't really use them to call Class Members (hlSetVoid would need an extra parameter to allow passing this for static functions at least~).
So making C Code features ( like the Callbacks ) usable with C++ Code would be cool :D
I would suggest making a class HLLib that has members like: RegisterCallback( hlOption Callback, hlCallback, hlVoid* EventHandler );
and the same for Unregister and stuff like that, you know what I mean~
HLLib appears to build and install fine using the Makefile but when I try to compile HLExtract using the following command I get the following error.
cc -o 'hlextract' -I "$headerdir" -L "$libdir" 'Main.c' -lhl
/data/Desktop/dassault-systemes-draftsight/pkg/usr/lib//libhl.so: undefined reference to `HLLib::CSGAFile::CSGAFile()'
collect2: error: ld returned 1 exit status
I might be doing something silly and would appreciate any help.
Add SGAFile.cpp to the makefile?
If you get it working send me your changes and I'll make sure they get in to the next release.
Here are my results:
- Here is my final Makefile (just added that file) http://pastebin.com/bFQcbMaj
- Here is a patch for the Makefile http://pastebin.com/Fb6RAzzs
- Here is the AUR package, it's PKGBUILD is essentially a shell script that can be used as a reference on how to build it. https://aur.archlinux.org/packages/hllib/
Thanks again for the help. HLExtract worked perfectly.
the patchet:
http://paste.ubuntu.com/1654243
http://paste.ubuntu.com/1654244
http://paste.ubuntu.com/1654245
and little fix to change Win to unix EOL (end of line) to apply the patchset
find -type f -exec perl -pi -e 's/\r\n?/\n/g' "{}" \;
only have a little trouble with certain warning
http://paste.ubuntu.com/1654270
(sorry, im not coder)
greetings
[1] https://aur.archlinux.org/packages/hlextract/
[2] http://download.opensuse.org/repositories/games/openSUSE_12.2/src/libhl2-2.4.3-1.1.src.rpm
[3] http://nemesis.thewavelength.net/index.php?c=108&o=0#c3261
Nem, can you update the linux makefililes?
missing SGAFile.cpp into hllib/Makefile
but with add the make fail:
http://sl1pkn07.no-ip.com/paste/view/b620763b
and still have this warnings:
http://sl1pkn07.no-ip.com/paste/view/456cd2af
greetings
Change:
typedef TSGAHeader SGAHeader;
To:
typedef typename TSGAHeader SGAHeader;
Except for the SGAFile typedefs that don't use a template parameter.
what change need exactly? im not coder :S
greetings
I have a HLLib version that successfully compiles under Linux on Github. I try to keep it in sync with HLLib releases. (If I miss a release, open an issue there!)
Cheers.
THANKS!!!
greetings
stop build with the @Ravu al Hemio patchset for linux
greetings
Features:
- The Python binding as a module, hllib.py.
- A Python version of HLExtract, hlextract.py.
- A modest amount of documentation.
- Works under Linux and Windows.