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BSP View - NemPosted: May 26th, 2003 - 6:14:33 pm
About:

This is a modified version of BSP_view by Botman. The update was aimed to fix various bugs and add more functionality to the program. This program has since been replaced with BSP Viewer.

Screenshots:

BSP View

BSP View

BSP View

Download from Web Archive: Download from unofficial Github mirror: Revision History:

v1.1.0
  • EVS (Entity Visibility Set) calculated for each map off its VIS.
  • Use of EVS allows for more accurate e_poly representation.
  • The whole world is drawn when you are outside it.
  • BSP Load progress displayed.
  • Increased some of the limits (they were based in qtool limits).
  • Memory leak fixed.
v1.0.0
  • Fixed frustum problems.
  • Hacked fix for texture problems caused by maps with textures larger then 512 pixels (it'll work up to 1024 now).
  • Resize problem on start fixed (the black bar).
  • Crosshair stays in middle of screen on resize.
  • "Camera position out of range." error removed (your just repositioned at 0, 0, 0).
  • GUI added (menu).
  • Various additional options that previously were only changed in the config file added to GUI (not all though).
  • Optimized wireframe mesh.
  • Added a bunch more 'modes' to the edge option (press e or look in menu).
  • Keyboard can take multiple keys (ie. you can strafe and walk at the same time).
  • Frustum culling added for entity models.
  • You can view your entity poly counts now (they probably aren't culled the same way as in HL though).
  • Option to view scene info & crosshair.
  • Option to render models or not.
  • Option to render the skybox or not.
  • Solid and textured render modes.
  • Right click and drag to move camera's look at position.
  • 'Z' key puts you into the old mode of 'looking' (like in WC).
  • Ability to load a new level without restarting the app.
  • WASD can be used to move (R & F for up and down respectively).
  • Minor additional optimizations.
  • Gave it an icon.
Modified: Mar 26th, 2006 - 5:40:37 pm[ 12 Comments ]
Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution time: 0.07963s; Queries: 14.