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Batch Compiler v3.1.2 Full - NemPosted: Aug 4th, 2004 - 1:41:21 am
About:

Batch Compiler v3.1.2 - Batch Compiler and all the files you need to run it (except the .NET Framework).

Download from Web Archive: Download from unofficial Github mirror: Runtimes: (Required)

.NET Framework v1.1 (23,698 KB Executable) - Batch Compiler is written in C# .NET and as such requires the .NET runtime to run. The .NET runtime is also available as a Windows Update. v1.1 is required.

Download: Half-Life Compiled:

Half-Life Compiled - Batch Compiler and all the files you need to run it ( except the .NET Framework). Half-Life Compiled is a third party installer which will automatically set Batch Compiler up for you. Note: Half-Life Compiled comes with other 3rd party utilities (such as Zoners) and uses a customized set of the official Batch Compiler specifications.

Download:
Modified: Apr 4th, 2006 - 9:01:49 pm[ 57175 Views ]

1. NoBodyPosted: Oct 9th, 2004 - 5:39:35 am

why have you removed copy bouth via crtl+c and rightclick and copy, i realy would like to have that option some times :)

2. NemPosted: Oct 9th, 2004 - 9:38:05 am

Not sure what you are talking about. Copy for what?

3. BluefangModified: Feb 12th, 2005 - 10:15:33 pm
I guess it's time for a new version of Hl-Compiled.

I;ve worked on it for all of today (I rewrote the bulk of the code) and I have a few more things to tweak, so I should have it out tomorrow somethime. I'll post again when I upload it.

4. NemModified: Feb 13th, 2005 - 1:27:49 pm
Good to hear. I hope you don't mind the changes, most were to make the Source tools more elegant to use and backwards compatibility should exist as long as you define Input and Output variables (or simply include the following .bci file in all your specifications):

Code:

Once

Variable
{
Name "Input"
Type "Folder"
Optional "False"
Hint "File input directory."
}

Variable
{
Name "Output"
Type "Folder"
Optional "False"
Hint "File output directory."
}

5. BluefangModified: Feb 13th, 2005 - 10:08:54 pm
Cool. I very much like that change.

I've uploaded the new version. Test it out, try to break it, ect...

The majority of the Source profiles are empty, mainly because I didn't know what settings to use. However the Batch and the Steam pages will be setup.

Nem, my only question is how do you create the update hashes? Maybe I missed it, but I dodn't see any thing like an export button like on the preious versions.

NoBody:
There is still the problem with the drop-down menus and I still do not know why this is happening. For now, just tell people to scroll through the options with the keyboard arrow keys.
See below

EDIT:
Even newer version up. I think I just fixed the drop-down menu problem. So NoBody, tell me if I atcually did.

6. NemPosted: Feb 14th, 2005 - 12:12:44 am
Ah, yes, the hashes. Remember that conversation we had about getting a fully featured automatic update tool for any program? Well I'm almost done it, it's actually all part of the Automatic Update Core Library that comes with Batch Compiler but you need a small .exe to use it (still have one or two loose ends to tie up). Tell me what email you want me to use and I'll send the .exe to you.

7. BluefangPosted: Feb 14th, 2005 - 7:49:16 am
Ah, I was wondering how that was progressing. I'm looking foreword to previewing it.
You can send it to me at the email in my profile.

8. BluefangPosted: Feb 16th, 2005 - 5:04:20 pm
New version uploaded.
--Fixed a few script bugs
--There was a bug in the ZHLT 3.0 HLRAD so it is temporarily replaced with the CHLT 1.7p13
--Updated specifications have been uploaded so the update feature works

9. NemPosted: Feb 17th, 2005 - 2:21:56 am
Nice job.

happy

10. NemPosted: Feb 27th, 2005 - 8:18:39 pm
Bluefang, I tested the installer out today and it did a good job of setting the Source specifications up, but the Zoners specifications had errors in them. Where one would expect to find the "Steam" or "HL" stages (in the Normal and Advanced .bcs files), there was some variable "%game_path%" (or something to that effect) and the Zoners specifications were unusable.

11. BluefangPosted: Apr 16th, 2005 - 10:06:06 am
Huh, for some reason I never noticed that post. Anyways, dose that problem still exits?

Also, my host is changing hosts and I'm getting a subdomain for my new account, so sometime soon the download URL is going to change. I'll let you know when that happens.

12. NemPosted: Apr 16th, 2005 - 1:17:52 pm
It has been a while since I've checked so I don't know if the problem still exists or exactly what I did to cause it. I do remember just trying to fill all the options in the dialog in with what I thought they expected, nothing fancy.

Let me know when the URL changes and I'll update the link.

13. NoBodyModified: Apr 16th, 2005 - 8:54:10 pm
i had the problem to once but as it went away after trying instaling again i ignored it, also i never heared of any one else having the problem.

Is it posible it happens if you set it to hl2 when installing.

You seam to hae missed the releas of zhlt 3.21 it fixes the shadow bug's
the light data switch was disabled by accident tho but will return in the next releas (3.22).

A few ppl has also experinced problem where it says that it is missing a dll, patching the latest zhlt in has fixed that problem for all of them.

edit:
ow and about that copy thing, some times i want to copy the text entered it a feeld but ctrl+c make it compile and right clicking only gives me the option to reset. i work around it by pressing ctrl+x and then putting it back in the feeld with ctrl+v, a bit silly tho.

14. NemPosted: Apr 16th, 2005 - 8:57:47 pm
Ya, the copy thing got me the other day (I actually hadn't noticed it before). I'll probably replace ctrl-c with ctrl-r to fix it, though it doesn't seem to justify a new version...

15. BluefangPosted: Apr 17th, 2005 - 2:03:51 pm
"Is it posible it happens if you set it to hl2 when installing. "

That's probably what it is. When it is set up for normal HL, it replaces that variable with the correct execution stage. With HL2, it copys them but dosn't replace that variable. I'll change that in the next release.

And thanks for pointing out the tool updated. I was unaware of them. Those will be added in the next release as well.

16. BluefangPosted: Apr 19th, 2005 - 7:17:06 pm
Ok, I've got a temporary adress because the domain name hasn't transfored yet.

http://72.29.68.184/~rollini/bluefang/half-life/packages/HL-Compiled.html


once the domain transfers, it should be
http://bluefang.rollinit.com/half-life/packages/HL-Compiled.html

I'll let you know when that happenes.


17. NoBodyPosted: Apr 20th, 2005 - 5:16:05 am
Thanks :)

18. BluefangModified: Apr 20th, 2005 - 5:26:05 pm
Ok, the official URL is up and running. :)

http://bluefang.rollinit.com/half-life/packages/HL-Compiled.html

New version will be released by the end of the week.

19. BluefangPosted: Apr 22nd, 2005 - 5:43:02 pm
Hokay, I've beem working on this for almost all day, and I think it's finally finished.

Changes:
-Most recent HL and Source compile tools (3.2.1 and 1.0b4 respectively)

-New configuration untility. I striped it out of the installer and amd it into a seperate application. This will allow you to change the Batch Compiler setup whenever you want with out the mess of dealing with all of the options.

-Rewrote setup scripts. It should be a lot faster

The version number is still 0.9 (atcually 0.9.9.15, but you can't tell when you download it). The changes to the code are big enough that I'm butting the 'beta' tag on this. If you manage to break it, tell me and I'll fix it.

NoBody, I'm assuming you are going to have the most exposure with this, assuming you still tell people to use it over at VERC. If you get any problems/complaints, you know my E-Mail adress or you can post it here.

20. NemPosted: Apr 22nd, 2005 - 7:38:31 pm
Did you notice the new BC release?

21. BluefangPosted: Apr 22nd, 2005 - 8:26:18 pm
Well I did now. *another* new version up. Agian.
Online spec files also updated.

As a side note, my 'customized set of the official Batch Compiler specifications' aren't quite so customized. There are only 3 changes:

-Added the HLFix to ZHLT Normal
-Removed the RipEnt in ZHLT Normal
-I created a set of 'bcsh' files (batch compiler specification hidden) for the ZHLT specs. The only difrence is they only have the Steam or the HL stage. This was insted of having the %rungame% variable to set the stage. The specs listed in the specs menu are the default ones.

22. NoBodyModified: Apr 23rd, 2005 - 3:25:56 am
Cool i'll not you on any thing i find. Yea im still pimping the tools big style over at VERC chillin

Oh, one thing you could add would be a shortcut for makewad.exe in the start menu.

23. NemPosted: Apr 23rd, 2005 - 11:18:28 am
Don't know if Bluefang's specifications are the same, but in the official ones, you can run MakeWAD from the dropdown run menu in BC.

24. BluefangPosted: Apr 23rd, 2005 - 11:29:13 am
Yep, you can do it that way too.

Compile|Run|MakeWad

But I also added a shortcut as well :)

25. BluefangModified: Aug 16th, 2005 - 1:30:55 pm
FYI, the HL-Compiled link has changed. It is now located at

http://halflife.bluefang-logic.com/files/batchcompiler/download.html

I also set up a .htaccess file to redirect the old update folder to the new one, so the old update URL will still work. At least it will untill my friend removes folders from his server.

26. NoBodyPosted: Aug 18th, 2005 - 7:36:32 am
Bad timing I just started pimping the pack on a nother forum ^^

27. BluefangPosted: Aug 18th, 2005 - 8:25:50 am
Heh, cool.

But then again there is an upside. When I changed the URLs, I also uploaded a new versions which hopefully fixed a few bugs in the setup tool, fixed a few problems with the uninstaller, and upgraded CST to 1.0.1.1

And I also added another redirect so the old download links will be redirected to the new one, so all should be good.

28. NoBodyPosted: Aug 19th, 2005 - 4:05:35 am
This one is 404'ed
http://72.29.68.184/~rollini/bluefang/half-life/packages/HL-Compiled.html

Yay for new verions free

29. BluefangPosted: Aug 19th, 2005 - 9:11:17 am
LOL

How did you get that address? And it's a good thing it 404'ed because you're not suposed to be using the IP addresses.

30. NoBodyPosted: Aug 23rd, 2005 - 12:48:24 pm
You gave it to me a long long time ago on VERC, i have been using that in my sig ever since as you just made a pointer when ever you moved the file :)

31. BluefangModified: Nov 1st, 2005 - 8:17:42 pm
Just letting you all know that the DL link for HL-Compiled has changed. It is now:

http://halflife.bluefang-logic.com/dlinfo.htm?id=1 (for an info page)
http://halflife.bluefang-logic.com/download.htm?id=1 (skip the info page and go right to the download)

This should be the last change I make to the URL, unless I deside to change the subdomain from halflife to hlerc (but that's not very likely).

Also, I updated HL-Compiled with the new version of ZHLT (v3.3) and updated/fixed the included documentation.

Hooray!

32. NoBodyPosted: Nov 2nd, 2005 - 7:09:56 am
Thanks, haden't seen that there was a new version of zhlt either.

Oh grate he left out the the lightdata flag again :)

33. BluefangModified: Nov 13th, 2005 - 9:36:05 pm
Another new Version up

--Updated Opt_EntData from v1.1 to v1.1.1 (wow that was a really really long time ago)
--Updated RESGen from v2.0.Z1 to v2.0rc2
--Updated Documentation
--Added retail install support
--Bugfix: problem with ZHLT Advanced Retail preset not loading properly
--Bugfix: possible problem with Opt_EntData path to ripent.exe

If anyone has peoblems with the config utility not working correctly, send me an email. You can find that in my profile.


EDIT:
damnit! the minuit I uploaded it, RESGen updated!
exploding

--Updated RESGen from v2.0rc2 to v2.0.1

34. BluefangPosted: Feb 26th, 2006 - 4:05:07 pm
HL-Compiled has been updated with the new versions og ZHLT and CST.

If you get any errors when trying to use the tools (missing runtime files such as msvcp80.dll OR problems initilizeing the tools), please tell me because that means I left something out.

Also, I'm sure most of you know this already, but when compiling a Source map, if you get an "Extra App ID set to 211, but no SteamAppId.", comment out the ToolsAppId line in your GameInfo.txt to fix it.

35. BluefangPosted: Apr 4th, 2006 - 6:39:49 pm
Just letting people know that, in writing the next revision of my site software, I decided to change the name and function of the download script.

So, this should be the last time the address changes.... Assumin I don't lose my sanity again ;)

http://halflife.bluefang-logic.com/file.htm?act=view&id=1

Nem, I'll let you update the link. Even though it seems that you've given me admin rights here (I have no idea when that happened), I don't know really how to use your site software and I don't want to mess any thing up.

36. NemModified: Apr 7th, 2006 - 3:09:43 pm
Admin rights? Wha? You can create and edit articles?

I've been rewriting my site to be more accessible/less cluttered (I find people have a hard time navigating it) but I don't think I've changed anything on this site...

Good thing I keep local backups of everything.

37. BluefangPosted: Apr 5th, 2006 - 1:50:38 pm
*laughs*

Yeah, I suspected it wasn't something you ment to do. I sent you an email about it not too long ago when I first noticed it, but it must have been to one you don't check (your hotmail account I think).

Anyways, I like how the new site is shaping up. Looks very cool!

I've also been rewriting my site code (best example is here, because it has content). I hope you don't mind but I borrowed a couple ideas from your site (along with numerous other sites as well. I'm so unorigional). At 5400 lines of PHP (and not even 1/2 done), it's the biggest coding project I've ever worked on.

38. darkspyro92Modified: Jul 26th, 2015 - 9:35:43 pm
So I keep trying to compile my map, but I don't see the BSP file. It says I need a BSP file path when I check BSP, but it keeps asking for a VBSP.exe when I try to add one. I'm no computer expert, so where would that be?

Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution time: 0.07963s; Queries: 14.