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About Crafty - NemPosted: Aug 7th, 2006 - 1:21:50 pm
About:

Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.

Screenshots:
Object Viewer

Object Viewer

Object Viewer

Object Viewer

File System Browser

Material Browser

Model Browser
Features:
  • View Half-Life 2 .bsp, .gl, .mdl and .vmf files.
  • View Half-Life 1 .bsp, .map, .mdl and .rmf files.
  • View .obj and .skp files.
  • Textured, solid, x-ray, wireframe and point render modes.
  • Toggle occlusion, frustum and backface culling.
  • Scene freezing.
  • Export all formats and materials to .obj.
  • Browse and export from GCF and other package formats.
  • Browse and export materials.
  • Browse and export models.
  • Quick and easy setup.
  • 100% free.
Hidden Features:

Crafty is designed foremost as an object viewer, but it also contains several useful features that can be invoked externally. For example, Crafty's File System Browser, Material Browser and Model Browser can all be invoked with special command arguments. To view one or more packages in File System Browser simply use: Crafty.exe -fsb -mount [package 1] -mount [package 2] ... . To view one or more packages in Material Browser simply use: Crafty.exe -msb -mount [package 1] -mount [package 2] ... . To view one or more packages in Model Browser simply use: Crafty.exe -mb -mount [package 1] -mount [package 2] ... . For example, if you wanted to view thumbnails of the materials in source materials.gcf you would use Crafty.exe -msb -mount "source materials.gcf". If you are familiar with Windows you can also add shortcuts to these features in the system context menu.

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Modified: Jul 25th, 2009 - 4:37:18 pm[ 228575 Views ]

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181. AdamRPosted: Apr 12th, 2011 - 7:51:16 am
Is it possible to view/modify entities in Crafty like we can in BSP Viewer?

182. HelloWorldPosted: Apr 24th, 2011 - 7:10:39 am
Does Crafty load materials/models from .vpk files?

183. batistathegameModified: Jun 7th, 2011 - 12:45:56 pm
I get this error


ive installed these as told
Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)
Microsoft .NET Framework v2.0 Redistributable Package (x86)+SP1+SP2

Edit:
btw im using XP SP3

184. aliPosted: Oct 9th, 2011 - 4:05:29 am

HOW CAN I OPEN NONSTEAM CSTRIKE PLEASE!!!!!!!!MY TEXTURES ARENT SHOWING :(

185. alec427Posted: Nov 5th, 2011 - 8:13:23 pm
Really useful,

but would it be impossible to try and integrate an obj. to mdl. exporter?

That would be epic.

Alec427

186. Dr.Glit˘hPosted: Nov 22nd, 2011 - 6:03:38 am
Awesome tool...but it's missing a search function. Hammer's model browser freezes and crashes too often. Searching for essential props such as lights is impossible. (i have over 7,000 custom props)

187. peyo56Modified: Feb 13th, 2012 - 5:43:32 pm
Reall awesome tool :
It let me export complete maps to obj with textures for blender

But for now I am on Ubuntu and only have this system. Is it possible to have/make a ubuntu-mono compatible version ?

Another problem is that I have corectly mounted all files from HL Blue-Shift and somes map like ba_tram2.bsp have hazardous result, sometimes show most of the world but without any texture

188. davidejonesPosted: Mar 11th, 2012 - 5:44:27 pm
Yes this is a great tool, I would love to see features added to export to multiple formats and to export both textures and lightmaps to one model file. Maybe collada or fbx or something.

Anyway I had this problem, i needed both lightmaps and textures on one model so I made a simple script in blender to combine my lightmap and texture map export .obj's into one.

Its not perfect but for anyone else that may find this useful you can find the code here https://github.com/davidejones/craftymerge or on my website http://davidejones.com

189. TunaPosted: Jun 8th, 2012 - 11:41:26 am
Hi Nem.

Pretty nifty tool. I wonder if it possible to actually support Quake1 .bsp files as well. I would assume they should be easier than HL1 maps?

In the meantime I tried loading a .map file which basically works just fine. However the materials not being found. Since they are none in the .map itself I wonder what I have to do to correctly load them.

Cheers!

190. JohnPPosted: Jun 19th, 2012 - 4:52:23 pm
How do you extact textured models from vpks? I have portal 2 and I am trying to get the models for a project of mine. If you have the solution please email me at kaos9042@gmail.com also, could Nem or someone else add support for .vpk's?

Thanks,

John

191. Dethrow Bo DeanModified: Aug 17th, 2012 - 5:03:28 pm
When I load a Counter Strike Source .mdl file It loads a black background with a white model immage. The view is is like the camera is looking up from the ground under the models legs looking at the models crouch. I can move the image around but thats all. What co I need to do to just brose models. I don't whant to change or modify them.
I have some custom models for example "slows Banana_Joe" is in my \steamapps\myname\counterstrikesource\cstrike\models\player\slows\bananajoe.mdl

How do I view this model with Crafty? Can someone please give me some step by step instructions. It seems that i'm somhow able to load and view the CSS and Hl2 stock files but I dont see my slows folder listed in the root folder that has all the stock .mdl fils. Help needed.

192. petxPosted: Sep 22nd, 2012 - 9:56:35 am
Will yo make something for use it on black mesa source?
http://release.blackmesasource.com/

193. buttholeo67Posted: Oct 28th, 2012 - 7:26:06 pm
When ever i try to run Crafty on Vista or 7 it says it only will work with XP. Is there a way to fix this?

194. benderwakaPosted: Jun 2nd, 2013 - 6:32:06 pm
I have used crafty a few times now but when exporting to .map some times it only exports the entities. I am trying to export a map i created to work on it in hammer again as i lost the original last year. if you know why i am getting only the entities and not the whole map when exporting please help.

195. ReubendPosted: Jun 26th, 2013 - 5:58:22 am
When I try to use this, it doesn't work. I suspect that SteamPipe has broken it.

196. kotModified: Jul 1st, 2013 - 8:24:43 pm
I tried to add new gamemode via GameInfoCustom.csf to fix broken tf2 support, but with no luck. Link to lines, that I tried to add http://paste2.org/2Mzb4nWH

197. benderwakaPosted: Aug 19th, 2013 - 9:02:20 am
I asked earlier how to get crafty to corectly export a bsp to a map. while i still would like to know i did find an earlier .rmf of the map and worked from that.

198. AnimanModified: Sep 4th, 2013 - 3:44:10 am
Hey Nem.Every time i try to open a bsp in crafty it says Loading BSP... Loading lumps...error loading bsp file invalid half-life bsp file format every single one i find.I've used this program on many of my previous computers and it worked just fine.I have NET Framework v2.0 and Visual C++ 2005 SP1 so i don't see what the problem is.I am currently using a 32-bit Windows7 professional desktop with 2GBs of ram.


199. dshgsdhsdhPosted: Sep 9th, 2013 - 3:41:45 pm
Hello,

I tried to load some CS 1.6 maps. The only maps that worked were de_inferno and cs_siege. The others only imported some of the textures or none at all.

Half-Life maps are completely working. Half-Life 2 maps are not working.

It doesn't matter which profile or setting I'm using. It alsways works for these two maps, but no other.

I'm using Steam and my map path is "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\cstrike\maps"

Any ideas?

200. DrEvilPosted: Dec 21st, 2013 - 9:56:02 pm
Am I doing something wrong? It seems that no matter what hl2 maps I load, from core hl2, hl2dm, etc. it comes in as white, and when I export an obj, the mtl file basically has nothing usable in it. Changing profiles doesn't seem to make any difference.

newmtl material_0
Kd 1.0000 1.0000 1.0000
illum 0

I'm hoping there is some way to export the material names and such so I can distinguish special brushes from actual world geometry(I want to filter out triggers and other type of volumes. I'd like to isolate only geometry that contributes to the player collision clipping.

201. rdvl97Posted: Feb 3rd, 2014 - 9:42:45 pm
waaa PLEASE HELP MEEEH! yelling
I'm not sure if i'm the only one having this problem but, ever since the steampipe update, crafty hasn't been able to load up textures or models.
I've even gone as far as manually modifying the crafty settings files (.csf) to no avail. I need crafty to work so i can keep my modding work moving at a good pace.

202. shotgunefxPosted: Feb 14th, 2014 - 6:03:53 pm
Whenever I load a l4d2 map, stock or custom, it always has trouble reading the lightmaps (which I was hoping to export for a project).

Loading lighting lump v1 (8)...
No lighting information available, lightmaps will not be generated.

Also, a big thanks for all the great tools!

203. rdvl97Posted: Mar 1st, 2014 - 6:34:50 am
shotgunefx:
Whenever I load a l4d2 map, stock or custom, it always has trouble reading the lightmaps (which I was hoping to export for a project).

Loading lighting lump v1 (8)...
No lighting information available, lightmaps will not be generated.

Also, a big thanks for all the great tools!

@shotgunefx Left-For-dead 2 uses a different lighting system than other source games. As a result crafty has to ignore it.

204. johndoePosted: Mar 9th, 2014 - 10:36:43 am
is there a way to export multiple models? if there is a command i'll be glad to hear what it is.

205. geyserModified: Apr 20th, 2014 - 10:45:27 am
Hi Nem, howdy all,

A note about the Visual C++ 2005 Redistributable package. The latest version of Crafty will apparently NOT run with the SP1 version of the redistributable (as specified on the download page). It needs either the "MFC Security Update" or the "ATL Security Update" of that package, which are much more recent.

Seeing as there are still a few XP machines out there, I think this note should be added to the download page and wherenot. Of course, with MS discontinuing support for XP, this will matter less and less as time passes, but it's still worth correcting.

Sorry it took so long to figure this out - I personally have encountered this problem years ago, but have been too lazy to systematically check out all the different versions of the redistributable (and I had no idea about those security patches).

Cheers from Paris

206. ChasePosted: Aug 1st, 2014 - 4:11:55 am
I wish this would be updated with vpk support.

207. PancakeBrePosted: Oct 8th, 2014 - 8:02:13 pm
Hi everyone, i'm tryng to convert "zs_Castle_keep.bsp" (workshop of source filmaker) in OBJ, it opens but the viewer doesn't load any texture.
I tried to open the bps with the material browser and in it there all all the texture, so how can I load them with object viewer?

208. rustykPosted: Nov 24th, 2014 - 3:38:24 am
Hi,

Great tool! I have one problem, I have saved a map file in hammer and I'm trying to view it in Crafty, but the some textures doesn't load or show up. I already setup the materials folder to be included and it is showing in materials browser, I've chosen Generic setup.

This only happens to vtf folders/files, when using WAD i dont have any problems.

Any ideas?

Thanks for the tools.

Rusty

209. PleaseHelpMeWhitedayMapsAreHardPosted: May 16th, 2015 - 8:23:55 pm
Hello, I uughh got map from old game, game had bsp map, downloaded this, got map no texturesss in console i seeee that it says could not find the wad, so i linked the wad, said the same thing, theen i thought heeey maybe if i make it folder it will work, but noo does not work, so thenn after that I decided maybe it needs to be a folder with vmts and vmfs but noo same black no texture white shell of a map, i like commas alot, please help me i have gone slightlyu insane help help help help.????????bleehsadsadsadsadsadsadyellingyellingyellingyellingyellingexhaustedexhaustedexhausted

210. PouchPosted: Jun 6th, 2015 - 11:55:26 pm
Hey Nem's ! (if you ever see this hehe...) , i've been struggling with ''Crafty'' for a long time now, every object file that i export as a .VMF, when opened in source SDK, shows nothing at ALL ! not like there's block without textures, no , there's litteraly NOTHING ! halloween

If you'd know the answer to that problem or perhaps a way to do that i'd be glad to hear it

211. wallhackjackPosted: Sep 16th, 2015 - 7:32:52 am
Hey Nem, is the project open-sourced anywhere? I would love to see it live forever...

212. telespentryPosted: Sep 16th, 2015 - 2:11:43 pm
yeah that would be awesome. The program has become rather outdated

213. rustykPosted: Feb 9th, 2016 - 7:01:15 am
Hi Nem,

Does it work with CSS maps? I'm trying to load some bsp maps from CS:Source but some maps have all the textures missing even though it works in game. This goes with the default and user custom maps.

214. WadeWyethPosted: Feb 16th, 2016 - 10:11:47 pm
I really want to get a 3D environment from the game Alien Isolation, but I can't figure out how to get it to work on Crafty. It doesn't display the textures, and the model is useless without the textures, most of them are in VMTs. Any ideas on how to get this to work, please help me, I am going crazy from this and I really need that model. Please help

215. DilshodPosted: Jul 17th, 2016 - 5:13:50 pm
Hi, I'm having a problem with Valve Hammer Editor (sorry I'm writing this in hopes to solve my problem) that I created a map for CS 1.6 VHE saves .rmf as it's project but can't save it as .map! When I try to save it as .map VHE is crashing (or something) (actually that error dialog that says "send" "don't send") or is there any another way to export that .rmf file to .map without Valve Hammer?

216. RiapahPosted: Jul 27th, 2016 - 1:49:04 am
Hello there! I am trying to export a map to cinema 4d and I get the OBJ files and lot's of tga's but I don't know where to put the tga in cinema 4d.
Is it possible to export it as one unite like 1 tga file for the whole map?exhausted

217. WadeWyethPosted: Aug 24th, 2016 - 4:31:17 am
Hey. For all those having problem with this. I have a suggestion for you. See, since Steam doesn't use GCFs anymore, Crafy is harder to use. So, here's what you do, download the GCFs from the net and use the file browser and include them. I managed to find GCFs for Counter Strike Source, but not Team Fortress 2. Also, this might be just me, but I seem to have problem with Counter Strike Global. But again that could just be me.

Hope this helps, it helped me.

218. mentolatuxPosted: Sep 17th, 2016 - 12:29:50 pm
hello , i have garris mod and i want to extract map to obj but sadly it show white objects please help me

219. AnonyMousePosted: Apr 17th, 2017 - 10:53:58 pm
Ok a couple things;

1) IT DOES NOT LOOK LIKE THAT! There's no "model viewer", it doesn't view the model it's a barely functional UI with a slight graphic change when you open a file... Calling this a "model viewer" is like calling a car a tree.

2) Partially because of the above I don't use this for anything other than exporting models as .obj except... they're always missing parts. As in; faces from the models have ALWAYS been deleted. Crates and barrels aren't a big deal to fix... but when a character is missing their entire head, it get's to be more trouble than it's worth. And the faces that are missing aren't random; reloading and re-exporting the same .mdl file 8 times have yeilded exactly the same faces missing every single time.

3) I'm glad this is free, if you were asking money for it this would be a scam.

220. PaynamiaPosted: Jul 15th, 2017 - 8:18:36 pm
AnonyMouse:
Stuff

Hey pal, did you just blow in from stupid town?
http://i.imgur.com/c59JyzL.png

The tool is out of date. It doesn't properly support the latest versions of vpks. Only models and materials extracted to the game's root folder will work. That said, every picture up there is part of the tool and isn't even that hard to find.

Also, if you're using this to export models, you're doing it wrong already. MDL files, both Source and Goldsrc, are pretty well understood and easy to decompile if you'd look.

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Nem's Tools v2.0 © 2006 Ryan Gregg.
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