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BSP Viewer FAQ - NemPosted: Feb 5th, 2005 - 3:19:20 pm
Q.

When I launch BSP Viewer I get the following error message:
"The application failed to initialize properly (0xc0000135). Click ok to terminate the application."

A.

BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads page for more information.

 
Q.

When I launch BSP Viewer I get the following error message:
"A required .DLL file, MSCOREE.DLL, was not found."

A.

BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads page for more information.

 
Q.

Does BSP Viewer support Source .bsp files as well as Half-Life .bsp files?

A.

No, BSP Viewer only supports Half-Life .bsp files.

 
Q.

How do I set BSP Viewer up?

A.

To set BSP Viewer up:

  1. Go to the Options menu and select Setup.
  2. In the MOD field enter the name of the MOD you want to use BSP Viewer for (valve, cstrike, dod, ns, etc.).
  3. In the User Path field select your Steam user path (..\Steam\SteamApps\you@yourhost.com).
  4. Add all the packages your MOD uses (half-life.gcf should always be added).

Note: When you first run BSP Viewer, BSP Viewer will attempt to set itself up for Half-Life.

 
Q.

How do I save my edited entity data?

A.

BSP Viewer does not yet support saving edited entity data. This does not, however, mean that it is not possible to update your .bsp with the changes you made. To update your .bsp with the new entity data simply export a .ent file from the File menu in BSP Viewer then import the .ent file back into your .bsp using Ripent. Ripent is part of Zoner's Tools.

Ask a question...

Modified: Mar 19th, 2005 - 9:35:06 pm[ 22361 Views ]

1. como0431Posted: Jul 28th, 2005 - 10:26:54 pm
Is the any chance of bspviewer or hllib being updated for the souce engine?

2. NemPosted: Jul 29th, 2005 - 9:55:34 am
If I have time, search this site, there is more info on the subject throughout it.

3. stalefistPosted: Aug 22nd, 2005 - 1:42:05 pm
im getting errors, it cant read the .gcf files :(

4. NoBodyPosted: Aug 23rd, 2005 - 12:55:02 pm
We cant help you if you do not say what your error is.

5. NemPosted: Aug 23rd, 2005 - 9:34:09 pm
Just a guess, but try enabling Volatile Access in the Options menu or (secondly) disabling File Mapping.

6. DieselPosted: Nov 1st, 2005 - 3:35:32 pm
I had the same problem. Make a copy of the .gcf files and place them in the bspviewer folder. That worked for me.

7. HitmanPosted: Jan 13th, 2006 - 9:03:19 am
hi all
exist any1 converting program from 3ds (or other 3dmax format) to bsp ?

thx for reply

8. NemPosted: Jan 13th, 2006 - 8:44:36 pm
Short answer: no. There are technical reasons why it isn't really possible.

9. uSELESSPosted: Apr 4th, 2006 - 4:10:47 pm
Nem can u explain me how i can load a .WAD file to view all the map textures?

the wad is not present in the .gcf

thanks

10. NemPosted: Apr 4th, 2006 - 4:24:30 pm
If you have your BSP and WAD files configured in such a way that they load in whatever MOD they are for, then they should work in BSP Viewer as long as you have BSP Viewer set up correctly (as in this FAQ).

11. Major MikePosted: May 27th, 2006 - 10:45:34 am
I've been having some trouble opening bsp files from Half-Life Blue Shift. Is there any known problem with Blue Shift, or is it just something I'm doing wrong? I havent had any trouble opening Half-Life and Opposing Force bsp files.

12. NemPosted: May 27th, 2006 - 2:51:51 pm
I downloaded Half-Life: Blue Shift today to give it a test. It seems that the entity and plane lumps have been swapped in the .bsp. I'm not sure if this was an accident by whoever developed Blue Shift (or maybe intentional to prevent users from decompiling the .bsp files) but I've written something that will detect the swap and fix-up the lump table.

The fix will be in Crafty Alpha 9 (released sometime in the next week), I don't maintain BSP Viewer anymore, it has been mostly ported to Crafty.

13. John_Doe_72Posted: Jun 16th, 2006 - 4:42:57 am
Great tool cool
But...

=================
Options -> Setup -> Paths
MOD: czero
User Path: E:\program files\Steam\Half-Life\ (or E:\program files\Steam\)
=================

Maps path: E:\program files\Steam\Half-Life\czero\maps\
WAD path: E:\program files\Steam\Half-Life\czero\

" Loading WAD textures...
liquids.wad not found.
...
"

What's wrong? yelling

14. NemModified: Jun 19th, 2006 - 10:37:40 pm
Your paths seem a bit funny, my Condition Zero folder is located at ..\Steam\SteamApps\<username>\condition zero\czero and yours should be similar. Also make sure you mount the Half-Life and Condition Zero .gcf files.

As an alternative you can try my newer BSP Viewer called Crafty. It is simpler to configure, just run the program and select the Condition Zero profile from the options menu (the rest should auto-configure as long as Steam is installed correctly). BSP Viewer is currently discontinued.

15. XmeagolModified: Jan 18th, 2007 - 2:09:32 pm
Question:

I Compressed a 500mb GCF File (HL1) with WinRAR (Best Compression of course) and the file size was about 100mb..

Is there a way to create a GCF file just to compress with WinRAR? it would come VERY handy

i dont plan using it on steam btw apple


EDIT: sry i posted in the wrong section.. Chaos beyond relief

16. NemPosted: Jan 18th, 2007 - 10:54:00 pm
Huh? Why? The GCF format is not meant to be a archive format, it's meant to be a virtual file system. Are you asking me to alter the format adding compression?

17. XmeagolModified: Jan 19th, 2007 - 1:26:23 pm
lol, no, im asking if theres a way to pack files into a GCF file

its good for compression!

EDIT: i dont know if this is new or not but i found that .dem and .gcf files are very fragmanted, i think.

Also, i compressed 14GB go 2.3GB with winrar!


18. NemPosted: Jan 19th, 2007 - 2:27:42 pm
Ah, I think I might know why. Some formats, like ZIP, compress each file individually, whereas others, like 7z, compress all the files togeather as if they were one large file. This is called solid compression. I belive RAR files allow both methods, however, when you compress a GCF file with WinRAR, you are effectively artificially forcing solid compression.

19. XmeagolModified: Jan 19th, 2007 - 2:33:48 pm
So is it possible to Create such program?

( to Create.. uhm. GCF! )


.pak files would be cool too xD

EDIT: i read the Wiki article..

Is it too unstable for GCF?

20. NemPosted: Jan 19th, 2007 - 2:40:48 pm
No, there's no reason to RAR a GCF file to increase the compression ratio as you could just RAR a bunch of files with the solid compression option to achieve the same thing. Alternatly you could TAR the files before you RAR them, as is commonly done in in Linux (only the resulting TAR is GZIPed).

WinRAR probably supports TAR, but if not, 7-Zip does.

21. XmeagolPosted: Jan 19th, 2007 - 2:45:24 pm
i wouldnt want it just as a compression thing

its good to pack stuff instead of a folder or a rar file

ill do anything!!!.. *sighs*

22. NemPosted: Jan 19th, 2007 - 2:59:54 pm
If you just want to "pack stuff up", use TAR. The GCF format offers no benifits over other established archive or compression formats.

23. XmeagolModified: Jan 19th, 2007 - 3:09:54 pm
actually it does!

didnt i just packed 14GB of GCF to a 700mb CD?

EDIT: 2 acctualy.

EDIT: Another thing, 7g and TAR files dont compress as fast

or im doing it totaly wrong

24. NemPosted: Jan 20th, 2007 - 2:54:40 am
TAR files aren't compressed, so creating them is limited only by the speed of your hard drive (just like GCF files). As for 7z, it typically compresses slower than RAR, but usually produces slightly better compression ratios. There is always a trade off between speed and compression ratio, in fact there are many programs out there that can achieve much higher compression ratios (see this page), however, most of them are too slow to be practicable.

25. XmeagolPosted: Jan 20th, 2007 - 7:55:53 am
do you mind if i talk with you on msn?

i want to ask you something..

add: batata_doce@hotmail.com

26. NemPosted: Jan 20th, 2007 - 4:11:18 pm
E-mail me if you want to continue this discussion in private.

27. SETIsslPosted: Jun 19th, 2008 - 7:46:06 am
hi, im trying to progam a java hl bsp loader/viewer atm, but i'm having serious problems reading the lump content from the bsp file.
do you got any additional information about the structure and what the data is for? the hl sdk doesnt help me a lot with src code only with no comments.

Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution time: 0.07963s; Queries: 14.