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When I launch GCFScape I get the following error message: |
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GCFScape v1.4.0 and up is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information. |
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When I launch GCFScape I get the following error message: |
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GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads page for more information. |
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When I launch GCFScape I get the following error message: |
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GCFScape is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads page for more information. |
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Are GCF files compressed archives? |
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No. |
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What are GCF files then? |
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GCF (Assumed to stand for Game Cache File) files can best be compared to a virtual file system not unlike FAT or other common file systems. The virtual file system supports meta data, file fragments, checksums and other minor features. GCF files are the backbone of Steam's content delivery system. |
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Why do I have to close Steam to open a GCF file? |
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GCFScape uses a technique called file mapping to directly access data in a GCF file as you would data in memory. This is a useful technique because it means GCFScape doesn't have to read tons of data into memory to read a GCF file and it can read a GCF file without having to seek all over the place. Because Steam opens GCF files in read/write mode and is liable to change the contents of any GCF file at any time, GCFScape requires that you close Steam. If Steam was open and it changed the contents of a GCF file while it was mapped, GCFScape would become unstable and likely crash. |
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When I open a package I get the following error message: |
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GCFScape requires strict read rights to a package file to maintain stability. Make sure the package file is not open in any other program including Steam. As a work around you can enable Volatile Access from the Options menu. Note: this may cause GCFScape to become unstable if Steam is updating the package you have open. |
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When I open a GCF file I get the following error message: |
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GCFScape does not know how to read the GCF file version you are attempting to open. This could be because it is an old GCF file version that I haven't yet added support for (due to the fact that I don't know what the format is) or a new GCF file version that a recent Steam update produced. Either way let me know. |
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When I open a package I get the following error message: |
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GCFScape will display this error when it maps a package file to memory only to find there is not enough data in the file for the resulting map. This may or may not mean your file is corrupt but almost certainly means GCFScape would crash it continued to load your package file. |
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When I open a package I get the following error message: |
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GCFScape will display this error when the system call MapViewOfFile() fails. This can happen on older operating systems with primitive virtual memory management. As a work around you can disable File Mapping from the Options menu. Note: disabling File Mapping will incur a memory and performance penalty. |
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When I press the Extract button, a Browse for Folder dialog appears but there is no directory tree to allow me to select a folder. |
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There is an unfortunate bug with the .NET framework that causes this dialog to operate incorrectly. This is a pretty rare occurrence, but there is a workaround:
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When I extract a file I get the following error message: |
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This error occurs when you attempt to extract a file that has no physical data associated with it. This is a file that exists in the directory tree but which Steam has not yet downloaded. Use Steam to make sure the file is fully acquired. |
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How do I create a GCF file? |
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As of yet, not enough is known about the GCF file format to programmatically create one. There are still plenty of unknown fields that need an understanding before a GCF file can be created. That said there is also no guarantee that creating a GCF file is all that is needed for Steam to recognize and make use of it. Some other registration might be required and may not be possible without hacking Steam. For these reasons I have no plans to add the ability to create a GCF file. |
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How do I modify a GCF file? |
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The purpose of the GCF file is to make it easy for Steam to update Valve's software. When a new version of a program (say CS) is released, all Steam has to do is look in the CS GCF file and compare versions (hashes) of each file to determine if each file needs to be added, updated or removed. Because of this, if you were to modify a file, Steam would interpret this as meaning that the file is out of date and redownload the correct version of the file. Steam does, however, provide an interface to add or overwrite a file. To add or overwrite a file simply place it in the corresponding directory in the Steam\SteamApps\[EMail]\[GCF File] directory on your hard drive. You might have to create the appropriate subdirectories. |
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Will GCFScape be able to create or modify GCF files in the future? |
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Not likely. |
Ask a question...
There are really two issues:
When will I be able to modify the contents of a GCF file?
The purpose of the GCF file is to make it easy for Steam to update Valve's software. When a new version of a program (say CS) is released, all Steam has to do is look in the CS GCF file and compare versions of each file to determine if any file needs to be updated or added. Because of this, if you were to modify a file, Steam would interpret this as meaning that the file is out of date and redownload the correct version of the file.
When will I be able to create a GCF file?
As of yet, not enough is known about the GCF file format to programmatically create one. There are still plenty of unknown fields that need an understanding before a GCF file can be created. That said there is also no guarantee that creating a GCF file is all that is needed for Steam to recognize and make use of it. Some other registration might be required and may not be possible without hacking Steam.
Because of the above reasons I have no plans to add the ability to create or modify GCF files. When all is said and done there is no real advantage, no guarantee it will work, and no requirement for it for custom mods or mod customization.
Nem
[Edit]
Moved to FAQ.
i've got a big problem over here, i just finished pre-loading Half-Life 2 and i want to extract the sounds and listen to them :), but i get an error like: (this is when i press the extract button):
An unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will be shut down immediatly.
The current thread must set to single thread apartment (STA) mode before OLE calls can be made. Ensure that your Main function has STAThreadAttribute marked on it.
(that was the error) - if i click continue nothing happens, so, what's the deal then?? (i must say that i just installed WindowsXP SP2 included few weeks ago, i don't think that's the problem)
I beleive that the HL2 cache files are encrypted and will only be unlcked when you buy the game. ot somthing like that.
It's another fun bug with the FolderBrowserDialog (a bug that currently has no fix). In v1.1 of the .NET framework, if the thread apartment is not in STA mode, the FolderBrowserDialog will display only without a directory tree to select a folder from. This confused a lot of developers so in v1.1 SP 1 and v2.0 Beta an exception is thrown instead (which makes it nice and difficult for us developers to manage because it is not consistent).
This all stems from the fact that you can't set the apartment state in a C++ .NET application (for complex reasons).
The next version of GCFScape will contain a workaround: if GCFScape detects that you are in STA mode the FolderBrowserDialog will be displayed, otherwise a dialog that lets you type in the folder will be displayed. The next version is actually complete, just awaiting the next HLLib for release.
Hay dudes,
I'm kinda new to this game.
When i try to extract the Counter-Strike.gcf my computer locks up, this only happens when I try to extract a folder that is 'large' . Any help would be greatly appreciated.
Regards,
Finesse
it will be working hard for a few minuts, the program might display as not responding while this i going on.
if it is in fact lockup try posting the log
i get the error "CLR error: 8007000b",i never used to get this error but then i formatted and reinstalled windows like a week ago and i hasnt worked since
I suspect it is a problem with your .NET installation, but I will have to research the error first.
i redownloaded the dotnetfx.exe and installed it again,the same problem occured
dont worry its working now,it was that damn parite virus
Thanks for the info, glad you were able to figure it out.
Error: unexpected exception in populate tree() anyone know what i can do to fix it?
Is there a way to edit the .ent files directly in GFCScape?
The way I tried does not work...
I wanted to modify the entitie-files so I could set the number of
players which are needed to capture a flag to one.
I opened the files with wordpad and changed the "numcap" to one
but it does not save the changes :-(
help please
ps where is my comment?
actually there IS a tool
maybe someone needs it too...
it s called "entspy"
can be found here
http://www.geocities.com/cofrdrbob/entspy.html
cya
I want to switch 2 folders(skin folders) in a game's .gcf file. I have GCFscape,but dont know how to use it... and how can switch 'em.:(
Pls help me!
Thanks!
Bye
(oh,and your name in Hungarian(nem) means "no" :) )
I've noticed the word "nem" in other dialects, always wondered what it meant.
I installed GCFscape and also installed the .NET crap from dotnetfx.exe, which I DLed from microsoft's website. however, everytime i start GCFscape, I get an error message as follows:
"This application failed to start because the application configuration is incorrect. Reinstalling the application might fix this problem"
Well I headed over to your GCFscape FAQ and it told me to install >NET framework, which I already had. So I reinstalled it just to make sure and got the same error message. What am i doing wrong?
Thanks, Sam
Where can I find more detailed information about .NCF file structure?
Joshua
This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."
I get this error with the 2.0 framework installed. I've tried it on a WinXP 64bit verison and one without. I just fetched the .net 3.0 framework for the x64 and that did didnt change anything... Anyone know whats up?
The stuff you looking for is probably going to be in the 'source materials.gcf' or 'source models.gcf'. Though I admit that the file names and contents may have changed since I last poked around in the SteamApps folder.
ill also try re-installing HL2 if the problem persists
I want to change the music in Half Life 2 with my own music, is that possible, like FAKEFACTORY did with his cinematic mod.
If it is, do i have to swap some maps in one of the games gfc?, I've read in some other forums that you'll have to rename and create new maps and put the music in the new maps, but honestly, I didn't understand a shit about what they were talking about >.< So you're my last hope, sort of. . .
However i have a problem i can't find a solution for.
I'd like to get the companion cube from portal and add it to a dystopia map (as an easter egg)(dystopia is a source mod).
i extracted the model files from:
root/portal/models/props
and added them to:
\Steam\steamapps\SourceMods\dystopia_v1\models\props
I did the same with the textures from:
root/portal/materials/models/props
to:
\Steam\steamapps\SourceMods\dystopia_v1\materials\models\props
as soon as i restarted source SDK and hammer i could select the box but none of the textures.
did i do something wrong? Or does the model file look for the texture in a path set in the file itself? if yes is there a way to find out or to change the dir?
plz help me!
The System cannot find the file specified"
or it says that "MDL version 48 not supported"
or it's the same error as above but with "version 46 not supported".
Any help appreciated - great piece of software :)
When I launch GCFScape I get the following error message:
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."
Error the only problem it i DO have MS .Net 2.0 installed, yet I still get the error.
It worked just fine on windows 2000 but I recently installed Server 2003, would this create a problem ?
HELP NEM!
Visit http://www.steampowered.com and ask them...
I got the new version of gcfscape and every time i get a sound file from left 4 dead gcfs. It says NCF files are indexes and do not contain any file data
HELP NEM!
You don't need GCFScape to open the sound files, they are on your hard drive. (Look in ...\Steam\steamapps\common\left 4 dead\left4dead\sound.)
What you do need GCFScape for is to open ...\Steam\steamapps\common\left 4 dead\left4dead\pak01_dir.vpk which contains materials and models.