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When I launch Crafty, I get the following error message: |
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Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information. |
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When I launch Crafty, I get the following error message: |
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Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information. |
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When I launch Crafty, I get the following error message: |
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Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information. |
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When I open an object in Crafty, I get the following error message: |
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Try using a different font driver:
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How do I set Crafty up? |
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To set Crafty up:
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When I load a level, it is missing textures or models or other resources. |
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Crafty needs to know where to look for any resources referenced by a particular level. To do this, Crafty makes use of Profiles which tell Crafty which packages to look in and which search paths to use. Prior to loading any level, you must first make sure that the game or game modification you are loading content for is selected in the Profiles list in the Setup menu. |
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I don't see my game or game modification in the Profiles list. |
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One drawback to the Profile approach is there is no way I can include a profile for every modification, I can only do so for modifications I own. If you want to add support for a custom modification, you must edit the Specifications\GameInfoCustom.csf file in any text editor to add support. It is quite simple to do, the aforementioned file contains detailed instructions. |
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How can I extend the Material Browser to view .tga files for Source games? |
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If you want to view both .vmt and .tga files for Source games, edit ...\Crafty\Specifications\GameInfo.csf changing the Filter for the source MaterialBrowser from *.vmt to *.tga;*.vmt (should be line 65) |
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that is with every map. My system meets the requirements for the software.
1:Turn off lighting
2:Load map
3:Turn back on Lighting
then it works like it should.
-I was able to figure it out...
In the Model Browser, you can use the mouse to rotate objects smiler to in the SDK Model Viewer (with my own flare). If you are used to this, you might want to use the Model Viewer instead of the Object Viewer. This should work as long as you have the right profile selected and your models are such that the game can find them.
I managed to fix it by installing "Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)" from:
http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en
I set profile to Counter Strike and i have not set steam location since i don't have it. And maps are loading without textures. In console i see cstrike.wad not found, decals.wad not found cs_dust.wad not found.
then names of textures and not found. So how i can fix it so textures will be displayed for me ??
If u Nem can answer via e-mail i will be glad cuz it is is pissing me off.
I will really appreciate if u will e-mail me with solution for my issue.
Anyway how export from crafty BSP map (textures included inside bsp) into 3ds max as OBJ file and then i 3ds max 6 after rendering see textured map?? is a way or all texture location data is lost by exporting from Crafty. Cyz i tryed export it in few ways and in 3ds max 6 i see non-textured models to :(
- Select Setup then Options.
- Go to the Camera tab.
- Adjust the Speed.
- Press OK.
The Boost is a multiplier for the Speed that is applied while holding your Shift key down. If you hold your Ctrl key down, it acts as a divisor. This allows you to change your camera speed while viewing the level.
HL2/EP1/EP2 maps now work fine, the only strange thing is viewing models, while looking at them the screen goes black/they clip and dissapear, but with no reason, looking at the same model from a different angle I can zoom in, but another angle and it dissapears much sooner (camera clipping maybe ? ) minimum draw distance ??
a fonts folder and specification .csf files, no .Ini.
Unless I'm looking in the wrong place ?
Thanks for helping so far :P, sorry for the late reply.
Frustum.NearPlane = 1.000000
[ModelBrowser.Options]
Frustum.NearPlane = 1.000000
My OS is Windows Vista. I tried to disable Aero and now program works.
I think you should add this to FAQ. And an ability to temporary disable Aero when Crafty starts also will be useful.
OpenGL initialized.
Loading E:\timberland.map...Error loading E:\timberland.map on line 1.
what does this mean and how could i fix this?
I have a problem with the textures. When I load a .bsp file it is missing the textures, take a look:
http://img385.imageshack.us/img385/5532/0001wq7.jpg
I configured the "Profiles" in the "Setup" already:
http://img47.imageshack.us/img47/8342/0002gq6.jpg
It's a map for the MOD Counter-Strike 1.6. I used the crafty before and it worked with no problems, but now I have this problem.
How I solve this?
Thks.
When I launch Crafty, I get the following error message:
Abnormal application unknown software exception (0xc000000d), location 0x78144584.
But I've Installed C++ and .NET Framework.
How I solve this?
Thinks.
Entity listing and modification graphically was a really great feature for BSPviewer, I was wondering if Crafty could also have it.
I have the same problem, but modifying the camera's speed didn't fix the problem for me.
But everytime i run Crafty it says "This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."
I need an answer
Thanks
Is it possible to open modern warfare models without the game installed?
thans in advance
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."
I tried installing different NET version on 2 different PCs. Nothing helps. Any ideas?
All I need is a program to convert map. into mdl.
Are there any alternatives?
Look, I've ported a map, saved it as .map and opened in Crafty, but the textures are not showing up! I've selected Half-life 2 profile, made textures VMTs and VTFs, but crafty says they're not found! Help, please.
Material lui_body not found.
Material lui_metal not found.
Material eyeball_r not found.
Material eyeball_l not found.
In the profiles, I've selected TF2 and my username in the directory.
The materials are located in C:\Program Files (x86)\steam\steamapps\[exerpt]\team fortress 2\tf\materials\freak_fortress\luigi2, and the model is located in C:\Program Files (x86)\steam\steamapps\[exerpt]\team fortress 2\tf\models\freak_fortress\luigi2.
How can I fix this? (And also, I poked around in the settings, it says something about VMT extensions, what would I put in that box?) HLMV loads the model with textures perfectly fine.
This application may depend on other compressed files in this folder.
For the application to run properly, it is recommended that you first extract all files.
What do?
When I load a level, it is missing textures or models or other resources.
A.
Crafty needs to know where to look for any resources referenced by a particular level. To do this, Crafty makes use of Profiles which tell Crafty which packages to look in and which search paths to use. Prior to loading any level, you must first make sure that the game or game modification you are loading content for is selected in the Profiles list in the Setup menu."
I did this thing, but still missing texture....trying to open css map..
Error: Lump world light size not divisible by lump type size.
How to fix this? Thanks.