This is archived copy of currently unavailable Nem's Tools website, restored from Web Archive.
Download section now provides links to both Web Archive and to this unofficial Github mirror.
Crafty FAQ - NemPosted: Oct 5th, 2006 - 12:44:47 pm
Q.

When I launch Crafty, I get the following error message:
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

A.

Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information.

Q.

When I launch Crafty, I get the following error message:
"The application failed to initialize properly (0xc0000135). Click ok to terminate the application."

A.

Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information.

Q.

When I launch Crafty, I get the following error message:
"A required .DLL file, MSCOREE.DLL, was not found."

A.

Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the downloads page for more information.

Q.

When I open an object in Crafty, I get the following error message:
"Error: wglUseFontBitmaps() failed."

A.

Try using a different font driver:

  1. Shutdown Crafty.
  2. Open your ov.ini file.
  3. Find the argument Engine.FontDriver and set it equal to Sprite (texture based fonts) or Null (no fonts). WGL (bitblit fonts) are the default.
  4. Save your changes.
  5. Start Crafty.

Q.

How do I set Crafty up?

A.

To set Crafty up:

  1. Start Crafty.
  2. Select Setup then Options.
  3. Under the File System tab, select your Steam Directory then the User Name whose custom content you wish to use.
  4. Click OK.
  5. Click Setup then Profiles and select the modification whose content you wish to open.
Q.

When I load a level, it is missing textures or models or other resources.

A.

Crafty needs to know where to look for any resources referenced by a particular level. To do this, Crafty makes use of Profiles which tell Crafty which packages to look in and which search paths to use. Prior to loading any level, you must first make sure that the game or game modification you are loading content for is selected in the Profiles list in the Setup menu.

Q.

I don't see my game or game modification in the Profiles list.

A.

One drawback to the Profile approach is there is no way I can include a profile for every modification, I can only do so for modifications I own. If you want to add support for a custom modification, you must edit the Specifications\GameInfoCustom.csf file in any text editor to add support. It is quite simple to do, the aforementioned file contains detailed instructions.

Q.

How can I extend the Material Browser to view .tga files for Source games?

A.

If you want to view both .vmt and .tga files for Source games, edit ...\Crafty\Specifications\GameInfo.csf changing the Filter for the source MaterialBrowser from *.vmt to *.tga;*.vmt (should be line 65)

Ask a question...

Modified: Mar 24th, 2009 - 1:57:33 am[ 46327 Views ]

1. Spike1Modified: Dec 11th, 2006 - 6:07:20 pm
When I try to view the map in Crafty I set it for the right profile in the program and when I go try to open I get this error



that is with every map. My system meets the requirements for the software.

2. NemPosted: Dec 12th, 2006 - 12:08:35 pm
It's basically an unsupported feature in your graphics driver. I've been meaning to add a workaround for a while but I keep forgetting. I'll try to get one into the next release.

3. Spike1Posted: Dec 12th, 2006 - 10:52:55 pm
If it helps My Video card is a ATI Radeon 9600

4. NemPosted: Dec 14th, 2006 - 1:32:49 am
Hmm, should work on that card; I have a Radeon 9600 XT which I've tested Crafty on (maybe update your drivers). Either way enough people have experienced this error that I'll implement a work around.

5. Spike1Modified: Dec 14th, 2006 - 3:06:54 am
I may have found the solution I turned lighting off then load a map then turn them on. I had to do that with the BSPViewer I was getting like .1 FPS I turn lighting off then on and my FPS jumped to like 100+

6. NemPosted: Dec 15th, 2006 - 12:34:03 pm
If you are getting a drastic change in FPS with a feature turned on as opposed to off, it is a good indication that your drivers are performing that feature in software emulation and not hardware mode. But lightmaps just use multitexturing, which is certainly supported by a Radeon 9600, so again this points to something fishy with your drivers.

7. Spike1Modified: Dec 15th, 2006 - 7:40:44 pm
It is the offical drivers from the ATI site the release from this week. The steps I do is
1:Turn off lighting
2:Load map
3:Turn back on Lighting

then it works like it should.

8. rj_jacob101Modified: May 4th, 2007 - 3:34:17 pm
Hey, I used the GFCscape to extract map files from the HL2 GFC files. I opened one the the maps and it opened just fine, models, textures, everything was showing perfectly. But when I went to extract the map to a VMF, it didn't open properly in the Hammer editor. All I got was a blank map. Is there a way to fix this?

-I was able to figure it out...

9. BansheePosted: Jul 8th, 2007 - 12:13:48 pm
I am totally new to this whole story, so correct me if i do anything wrong please. I just want to know how to view models in crafty? When i do, it gives me only white images (this is for HL2)could you reply to my e-mail address please: Banshee1221@hotmail.com

10. NemPosted: Jul 11th, 2007 - 11:40:13 pm
Did you read the last two questions in the FAQ?

11. northwoodPosted: Jul 31st, 2007 - 3:15:45 pm
Can you create a profile in this crafty app to support the father of .bsp "Quake 1" I want to convert some maps I've made and port them over to HL-2

12. NemPosted: Aug 1st, 2007 - 1:11:09 pm
It's not quite that simple; I would have to add Quake 1 .bsp and .wad support (both are different from their Half-Life counterparts) which I simply don't have time to do. Maybe one day...

myhead

13. wmn955Posted: Aug 9th, 2007 - 7:34:59 am
Nice tool but when I view models they don't rotate around their Y Axis like in the original SDK model viewer(means when pressing A or D key the model disappears left or right).

14. NemPosted: Aug 10th, 2007 - 9:39:46 pm
In the Object Viewer, you view models by moving around like in a free look mode in any game. If you are moving to fast, you can either hold the ctrl button, or change the camera speed in the options menu.

In the Model Browser, you can use the mouse to rotate objects smiler to in the SDK Model Viewer (with my own flare). If you are used to this, you might want to use the Model Viewer instead of the Object Viewer. This should work as long as you have the right profile selected and your models are such that the game can find them.

15. goddessPosted: Nov 16th, 2007 - 10:47:52 pm
Well, I've downloaded this and the runtime v2.0 and it still gave me the error message upon application run. I even went so far as to install runtime v3.0 and I still get the error message. Any ideas? I am running Windows XP with SvcPk 2.

16. xironmanPosted: Jan 27th, 2008 - 5:49:18 am
I also had the "This application has failed to start..." error message with XP SP2 and .NET Runtime V2.

I managed to fix it by installing "Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)" from:

http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en

17. ArctosModified: Feb 9th, 2008 - 5:40:24 pm
I have problem with Counter strike 1.6 and Crafty.

I set profile to Counter Strike and i have not set steam location since i don't have it. And maps are loading without textures. puddle In console i see cstrike.wad not found, decals.wad not found cs_dust.wad not found.
then names of textures and not found. So how i can fix it so textures will be displayed for me ??

If u Nem can answer via e-mail i will be glad cuz it is is pissing me off. exhausted
I will really appreciate if u will e-mail me with solution for my issue. cool

18. NemPosted: Feb 21st, 2008 - 4:19:33 pm
Crafty does not support older WON setups. That said, you should be able to get the textures working by mounting the necessary .wad files in the File System Browser before opening the .bsp.

19. ArctosPosted: Feb 26th, 2008 - 7:55:23 am
Well i did what u sad and after mounting all needed WAD files i opened bsp and nohing happend. I still see non-textured map :(.

Anyway how export from crafty BSP map (textures included inside bsp) into 3ds max as OBJ file and then i 3ds max 6 after rendering see textured map?? is a way or all texture location data is lost by exporting from Crafty. Cyz i tryed export it in few ways and in 3ds max 6 i see non-textured models to :(

20. Null-EntityModified: May 7th, 2008 - 1:20:06 pm
The program loads fine, models levels everything, but when I try to move the camera (move not rotate the direction) the whole screen goes black. no matter what I do, The only option is to reset the camera postion..

21. NemPosted: May 8th, 2008 - 12:52:38 pm
I wonder if you've somehow set your camera speed way to high. To adjust your camera speed:
  • Select Setup then Options.
  • Go to the Camera tab.
  • Adjust the Speed.
  • Press OK.
The default speed I use is 256. This works well with typical Half-Life/Source maps. If your level is of a different scale, you may want to adjust this value appropriately.

The Boost is a multiplier for the Speed that is applied while holding your Shift key down. If you hold your Ctrl key down, it acts as a divisor. This allows you to change your camera speed while viewing the level.

22. Null-EntityPosted: May 18th, 2008 - 2:48:34 am
Thanks for the help, I think it was that, despite me changing it previously it works fine now :P...computers eh.

HL2/EP1/EP2 maps now work fine, the only strange thing is viewing models, while looking at them the screen goes black/they clip and dissapear, but with no reason, looking at the same model from a different angle I can zoom in, but another angle and it dissapears much sooner (camera clipping maybe ? ) minimum draw distance ??

23. NemPosted: May 19th, 2008 - 1:42:26 pm
Possibly. If you open up your ov.ini file, you can adjust the near clipping plane by adjusting Frustum.NearPlane under [ObjectViewer.Options] and [ModelBrowser.Options].

walking

24. Null-EntityPosted: May 31st, 2008 - 11:41:36 am
Unfortunatly I cant find the .Ini, In the program folder is the .Exe with a few .ddl files.

a fonts folder and specification .csf files, no .Ini.

Unless I'm looking in the wrong place ?

Thanks for helping so far :P, sorry for the late reply.

25. NemPosted: May 31st, 2008 - 6:18:55 pm
It should be in the same folder as Crafty.exe (after the first time Crafty runs). You can optionally create it yourself; it should say:

Code:
[ObjectViewer.Options]
Frustum.NearPlane = 1.000000

[ModelBrowser.Options]
Frustum.NearPlane = 1.000000

26. Dark DaskinPosted: Jul 10th, 2008 - 9:47:14 am
When I try to view any 3D file (material or model), in Object Browser I see only gray background. Crafty writes progress into console, showing that all files are loaded, but nothing is rendered.
My OS is Windows Vista. I tried to disable Aero and now program works.
I think you should add this to FAQ. And an ability to temporary disable Aero when Crafty starts also will be useful.

27. Elite-MapperPosted: Oct 31st, 2008 - 11:32:06 am
carryingstuff hello i have a question I am a pretty good mapper but when i try to say load a halo map (format example "timberland.map) i get this error

OpenGL initialized.
Loading E:\timberland.map...Error loading E:\timberland.map on line 1.

what does this mean and how could i fix this? happy

28. NemPosted: Nov 8th, 2008 - 3:51:40 pm
This program opens Half-Life .map files only. Other files that share the same extension are not supported.

29. ApalazoMModified: Nov 13th, 2008 - 6:12:05 pm
Hi Nem.

I have a problem with the textures. When I load a .bsp file it is missing the textures, take a look:

http://img385.imageshack.us/img385/5532/0001wq7.jpg

I configured the "Profiles" in the "Setup" already:

http://img47.imageshack.us/img47/8342/0002gq6.jpg

It's a map for the MOD Counter-Strike 1.6. I used the crafty before and it worked with no problems, but now I have this problem.

How I solve this? alarmed

Thks.

30. Mike2kPosted: Feb 28th, 2009 - 5:31:03 am
Could you please add a tutorial to the FAQ section, how to enable TGA viewing support in Crafty? Thanks!

31. cs_italyPosted: May 23rd, 2009 - 7:37:37 pm
I have a problem with Crafty
When I launch Crafty, I get the following error message:

Abnormal application unknown software exception (0xc000000d), location 0x78144584.

But I've Installed C++ and .NET Framework.
How I solve this?
Thinks.

32. mabanPosted: May 25th, 2009 - 3:17:47 pm
Try uninstalling Crafty and installing it again.

33. AdamRPosted: Jun 7th, 2009 - 5:37:45 pm
This is a fantastic tool, but did you take out the entity list and adding/deleting/modifying entities in BSP's?

Entity listing and modification graphically was a really great feature for BSPviewer, I was wondering if Crafty could also have it.

34. cs_italyPosted: Jun 20th, 2009 - 8:49:19 pm
Oh,I see.There can't be Chinese words in Crafty's path,or it can't run.

35. scioccoPosted: Jun 22nd, 2009 - 8:56:45 pm
when i export a .obj as a .vmf. and open it in hammer, nothing appears in hammer. what am i doing wrong?

36. TheAngelPosted: Nov 13th, 2010 - 8:13:17 am
Null-Entity:
The program loads fine, models levels everything, but when I try to move the camera (move not rotate the direction) the whole screen goes black. no matter what I do, The only option is to reset the camera postion..


I have the same problem, but modifying the camera's speed didn't fix the problem for me.

37. TheCeltPosted: Nov 18th, 2010 - 1:29:00 pm
Would be nice to see a CRAFTY update! xD

38. NemPosted: Nov 19th, 2010 - 12:57:35 am
I spent some time updating Crafty tonight; should have something by this weekend.
apple

39. TheCeltPosted: Nov 19th, 2010 - 4:51:44 pm
I love you man! xD guitar

40. GanJaModified: Dec 23rd, 2010 - 3:43:40 pm
hello. i have installed Crafty and .NET Framework 3.5 Service Pack 2 plus Visual C++ Redistributable!

But everytime i run Crafty it says "This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

I need an answer alarmedalarmed

Thanks

41. fferroPosted: Apr 5th, 2011 - 1:59:35 am
Hello,

Is it possible to open modern warfare models without the game installed?
thans in advance

42. polartopPosted: May 30th, 2011 - 8:17:03 am
exhausted everytime i try to open a model with crafty nothing happens i just click on open then nothing! help!

43. BananaPosted: Dec 16th, 2011 - 5:16:08 am
Hi! I also can not start crafty because
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

I tried installing different NET version on 2 different PCs. Nothing helps. Any ideas?

All I need is a program to convert map. into mdl.
Are there any alternatives?

46. Deagle195Posted: Aug 24th, 2013 - 10:06:06 am
Hey Nem, I've got a question.
Look, I've ported a map, saved it as .map and opened in Crafty, but the textures are not showing up! I've selected Half-life 2 profile, made textures VMTs and VTFs, but crafty says they're not found! Help, please.

47. Fayti1703Modified: Aug 24th, 2013 - 2:11:39 pm
I know it says only Half-Live stuff, but does it also work with Half-Live-BASED Games like Portal? The ingame editor of the second game is really too simple. bored

48. PatfastPosted: Mar 28th, 2014 - 10:20:24 pm
When I select a freak fortress model to convert to .obj (luigi) it gives me a solid colored model and no textures. In the console it says:

Material lui_body not found.
Material lui_metal not found.
Material eyeball_r not found.
Material eyeball_l not found.


In the profiles, I've selected TF2 and my username in the directory.

The materials are located in C:\Program Files (x86)\steam\steamapps\[exerpt]\team fortress 2\tf\materials\freak_fortress\luigi2, and the model is located in C:\Program Files (x86)\steam\steamapps\[exerpt]\team fortress 2\tf\models\freak_fortress\luigi2.

How can I fix this? (And also, I poked around in the settings, it says something about VMT extensions, what would I put in that box?) HLMV loads the model with textures perfectly fine.


49. HydroAttackPosted: Jul 11th, 2014 - 6:57:01 pm
When I try to launch Crafty, it says
This application may depend on other compressed files in this folder.
For the application to run properly, it is recommended that you first extract all files.

What do?

50. MysteryScienceCorePosted: Jan 18th, 2017 - 7:14:00 am
Can you please add support for SFM? Because every time I attempt to open SFM models, the tool crashes

51. steve0503Posted: Jul 4th, 2017 - 12:27:47 pm
"Q.
When I load a level, it is missing textures or models or other resources.
A.
Crafty needs to know where to look for any resources referenced by a particular level. To do this, Crafty makes use of Profiles which tell Crafty which packages to look in and which search paths to use. Prior to loading any level, you must first make sure that the game or game modification you are loading content for is selected in the Profiles list in the Setup menu."
I did this thing, but still missing texture....trying to open css map..

52. ZCreator97Posted: Jul 11th, 2017 - 3:09:47 am
I've got a problem. I can load a TF2 map file just fine, but the textures are really, really weird. They're all super-low resolution, which makes me think that Crafty is trying to read the HDR "screenshots" included with the map materials. What do I need to do to fix this?

53. steve0503Posted: Jul 23rd, 2017 - 3:12:59 am
Hi, when I open the L4D map, it said

Error: Lump world light size not divisible by lump type size.

How to fix this? Thanks.

Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution time: 0.07963s; Queries: 14.